Sense
Nov 4, 2022
DigiPen games gallery link: https://games.digipen.edu/games/sense
DigiPen student game showcase: https://www.digipen.edu.sg/showcase/student-games/sense
Set in a neo traditional Japan, Sense is a 2D platformer Interactive narrative of Zumi. Follow Zumi on its journey in the vast lands of Jizo, creatures, and child spirits. Explore the world and complete various puzzles to unriddle Zumi's story.
Created with a custom 2D engine.
Languages
C++, C#
Role
Producer, Animator and Particle Engine Champion, Gameplay Programmer
Bridged gap between programming, design, and art disciplines.
Validate and guide artists and designers on what is achievable within the custom engine.
Collaborated with designers and programmers on C# gameplay scripting.
(Player movement, spirit summoning, etc.)Implemented a flexible and simple state animator and particle system.
Led a team of 8 over a span of a year.

Particle Systems

A simple particle system that was built on top of the graphics system of the custom engine. It has basic functions like spawning from a point or an area, colour over lifetime, delayed start, etc. We use it extensively in the game, like the atmospheric dust, grass and dust being kicked up by Zumi, and spirit collecting.
Animator System
A node-based finite state machine that allowed the user (primarily designers and artists) to handle components through states and transitions. This minimised unnecessary code and clutter within the C# scripts. Their uses vary from things like timing grass sways, to the player's state.

Gameplay Scripting
The gameplay scripting that I contributed to are environment items like the bouncy mushroom, base player script, and end area events.

Production Experience
As a first-time producer for a multidisciplinary team of eight, the experience was both challenging and rewarding. Navigating and understanding the diverse fields involved required a lot of trial and error, but through constant communication and a unified vision, we were able to bring our narrative experience to life in the way we had hoped.

Other Screenshots



